Madden NFL 2002

Madden NFL 2002

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Realistic gameplay, advanced AI, and better images in Madden NFL 2002 change the way football video games are made. The game gave players a truly immersive football experience with real NFL teams, improved play-calling, and a dynamic franchise mode.

Game Modes

Madden NFL 2002 offered several game modes, which provided a wide range of play styles for both casual players and those looking for a more immersive experience:

  • Situation
  • Madden Classic
  • Exhibition
  • Season
  • Franchise 
  • Custom League
  • Tournament
  • Coaches Corner
  • Two Minute Drill

Madden Cards

  •  Challenge Status 
    • Complete a 30 yard running play
    • Complete a 20 yard running play
    • Score 21 points or more with a QTR length of 5 min or less
    • Hold your opponent to 7 points or less
    • Throw 0 interceptions in a game
    • Successfully kick a FG or 45 yards or more
    • Punt the ball 50 yards or more
    • 4 tackles or more by one player
    • Defeat the ravens in rain at Baltimore with a QTR length of 6 min or less
    • Defeat the Giants in snow at East Rutherford with a QTR length 6 min or less
    • No dropped passes in a game with a QTR length of 5 min with at least 5 attempts
    • Do not allow your QB to be sacked in a game
    • QB passes for 2 TDS or more
    • Sack the opposing QB
    • Commit no fumbles in a game
    • Intercept at least one fumble
    • Gain 200 yards of total offense or more
    • Complete 5 consecutive passes
    • Have a minimum of 3 members or your team catch at least 1 pass
  • Card Book
  • Trade Cards

NFL Record Book

  • Individual
  • Team
  • Coaching

Settings Gameplay

The Settings - Gameplay menu in Madden NFL 2002 let players change different parts of the game's features to make the experience their own. These settings changed how hard, fast, and realistic the game was played. Here's a full list of the most important settings and groups you can find in Madden NFL 2002's Gameplay settings:

  1. Game Difficulty
  • Rookie - easiest difficulty level, designed for beginners.
  • Pro - moderate level of challenge for casual players.
  • All-Pro - a more difficult setting.
  • All-Madden - the hardest difficulty.
  1. Game Clock: control the length of the quarters and the speed at which the game progressed
  • Quarter Length: You could choose how long each quarter would last, typically ranging from 1 to 15 minutes.
  • Game Speed: Adjust the speed of the game itself (e.g., Normal, Fast, Slow). This affected how quickly players moved and the pace of the game.
  • Play Clock: The play clock determines how much time the offense has to snap the ball before getting a delay of game penalty. You can adjust its length or set it to a fixed time.
  1. Penalty Settings: adjust how often and under what conditions penalties would occur during the game. You could adjust the frequency of specific penalties
  • Offside: how frequently offside penalties are committed by AI or player-controlled players.
  • False Start: The number of times an offense is reported for a false start, usually for unlawful movement prior to the snap.
  • Holding: Modify the frequency of holding penalties for both offense and defense.
  • Pass Interference: limits the number of times either team is given a pass interference penalty.
  • Clipping: Edit clipping penalties, which occur when a player blocks an opponent from behind below the waist.
  • Face Mask: Controls the frequency of face mask penalties for grabbing an opponent's mask.
  • Personal Foul: Set the penalty frequency for personal fouls like unnecessary roughness or late hits.
  • Roughing the Passer: Limits the defense's penalty for hitting the quarterback late or after the pass.
  • Holding on Kickoff/Punt: Adjusts kickoff and punt penalty likelihood.
  1. Injuries: adjust the settings for player injuries to suit your preferences
  • Injury Frequency: regulates game-time injuries.
  • Injury Severity: adjusts severity of injuries, leaving players sidelined for short or long periods.
  • Fatigue: changes how quickly players tire, affecting stamina and performance. Low-fatigue players perform poorly.
  1. Auto-Substitution: determine how substitutions were handled during gameplay, especially when players began to tire or get injured.
  • Offensive: Controls fatigue-based substitution of offensive players. Set thresholds like a player's stamina dropping below a certain percentage.
  • Defensive: Guards defensive player auto-substitution. Here, you can set fatigue or performance thresholds.
  1. Player Editing: customize the attributes and appearance of players within the game.
  • Player ratings: Adjusts player speed, strength, agility, and awareness. It helps customize teams and create unique players.
  • Player appearance: Individual players' equipment, masks, visors, etc. could be changed.
  1. Control Settings: modify the control scheme used during gameplay
  • Control Type: Select the default or alternative control scheme.
  • Button Mapping: Customize the controller buttons for game actions like passing, running, and special moves.
  • Cursor: Set the default cursor, used for player selection and play calling, to on or hidden.
  1. Camera Settings: customize how the game’s camera views during gameplay
  • Camera Angle: You could switch between sideline, end zone, and broadcast camera angles during the game.
  • Zoom: Adjust the camera zoom to see more or less of the field during gameplay.
  1. Player Skill: adjust individual player skill levels for the CPU or for yourself
  • Human: You could set the player's passing, rushing, and defense skills.
  • CPU: Adjust CPU opponents' skill to affect their reaction to your plays and strategy execution.
  1. Quarterback Passing: adjust the passing mechanics, specifically for quarterbacks.
  • Passing Power: Change the power needed for long or short passes.
  • Passing Accuracy: Controls quarterback throw accuracy. Higher accuracy simplifies passes, especially in tight windows.
  • Passing Trajectory: Adjust the quarterback's pass height to change the ball's arc.
  1. Special Teams Settings: Customize special teams play, including field goals, kickoffs, and punts.
  • Kick Power: Limits field goal and kickoff distance.
  • Punt Power: Adjust the distance of punts.
  • Kickoff Return Settings: Set the player's kickoff return starting position and likelihood of breaking a big return.
  1. Sound Settings: control the audio settings of the game.
  • Sound Effects: Adjust the volume for in-game sound effects such as player hits, crowd noise, and announcers.
  • Commentary: Adjust the volume level of the commentary, which was provided by the game’s announcers.
  • Music: Control the volume of the in-game music and any background tracks.

How to play

In Madden NFL 2002 for PC, the controls are designed to be intuitive for players using a keyboard and mouse, or a gamepad (like an Xbox controller or PlayStation controller connected to the PC).

General Movement and Player Controls (Ball Carrier)

  • Arrow keys: move the ball carrier.
  • W,A,S,D: alternative movement controls.
  • Z: sprint (while running with the ball, hold this down to sprint).
  • X: dive (to avoid a tackle or extend for extra yardage).
  • C: stiff-arm (while carrying the ball, use it to fend off tacklers).
  • V: spin (to evade defenders).
  • B: juke (use it to make a quick move to dodge defenders).
  • Spacebar: hurdle (jump over defenders while running).

Quarterback Controls (Passing)

  • Arrow keys: move the quarterback around in the pocket.
  • W,A,S,D: adjust the quarterback's position.
  • Z: throw a bullet pass.
  • X: throw a lob pass.
  • C: throw a touch pass (for softer, higher throws).
  • V: throw away the ball (in case of pressure or to avoid a sack).
  • B: change the quarterback’s focus to a different receiver.
  • Enter: activate passing menu to select a receiver, or perform the selected pass.

Running Back/Receiver Movement

  • Arrow keys: Move running back or receiver on the field.
  • Z: sprint (when running with the ball).
  • X: dive to gain extra yardage.
  • C: perform a stiff-arm move.
  • V: spin to avoid a tackler.
  • B: juke to evade defenders.
  • Spacebar: perform a hurdle to jump over a defender or pile-up.

Defensive Controls

  • Arrow keys: move the defender around the field.
  • W,A,S,D: alternative movement for defenders (up, down, left, right).
  • Z: perform a tackle (wrap-up tackle).
  • X: hit stick tackle (aggressive hit to knock the ball loose).
  • C: attempt an interception or swat the ball down.
  • V: change defender (cycle through available players).
  • B: switch to a defensive lineman (for pass rush or run defense).
  • Spacebar: sprint towards the ball carrier.
  • Enter: activate the pass rush or press the offensive line for coverage.

Defensive Line (Rush)

  • Arrow keys: move defensive linemen (to rush or adjust positioning).
  • W: engage the pass rush (attack the quarterback).
  • S: backpedal to defend against the run or pass.
  • D: perform a spin move (to break free from blockers).
  • A: perform a bull rush (push the offensive lineman backward).
  • Spacebar: sprint towards the quarterback or ball carrier.

Special Teams Controls

  • Z: kick field goal (select power and direction).
  • X: punt or kick off (choose power and distance).
  • C: perform a kick return (use for controlling the return man).
  • V: switch to special teams player (for blocking or tackling).
  • B: call fair catch on a punt or kickoff.

Play Calling/Audibles/Adjustments

  • F1-F12: select a play or formation from the playbook (F1-F12 correspond to different plays).
  • Esc: bring up the play calling menu.
  • Enter: confirm play selection and send the team to the line of scrimmage.
  • Q: call an audible (adjust the play at the line of scrimmage).
  • E: switch between offensive plays.
  • R: switch between defensive plays.
  • T: call a timeout.
  • Y: call for an onside kick.

Game Management/Time Management

  • T: call timeout.
  • Esc: pause the game or bring up the main menu.
  • P: replay the last play or review game footage.
  • M: mute or adjust audio settings.

Camera Controls

  • Arrow keys: adjust camera angles (move or zoom).
  • Page up/Page down: zoom in or out of the field.
  • Home: toggle between camera views (sideline, end zone, etc.).
  • End: center camera on the ball or focus on the play.

Gamepad/Controller Setup (Optional)

For players using a gamepad or controller, the controls are typically mapped to buttons in a similar manner to console versions, like Xbox or PlayStation. Here are some basic mappings that could be used on a controller (note that these may vary depending on the gamepad used):

  • Left Stick: Move player (ball carrier or defender).
  • Right Stick: Special moves (spin, stiff-arm, juke, etc.).
  • A (Xbox) / X (PS): Sprint.
  • B (Xbox) / Circle (PS): Dive or hurdle.
  • X (Xbox) / Square (PS): Throw (bullet pass).
  • Y (Xbox) / Triangle (PS): Throw (lob or touch pass).
  • Left Trigger (LT): Strafe or position yourself.
  • Right Trigger (RT): Sprint or turbo.
  • LB (Xbox) / L1 (PS): Switch to a different player.
  • RB (Xbox) / R1 (PS): Use special player abilities.
  • Start Button: Pause or open menu.

Other Key Controls

  • F1 - F4: Select formations (depending on your current playbook).
  • F5 - F12: Select specific plays or audibles during gameplay.

These are the default keyboard controls for Madden NFL 2002 on PC, but remember that the game typically allows you to customize controls if you prefer different mappings. Using a gamepad offers a more traditional console experience with buttons mapped similarly to those found on PlayStation or Xbox controllers.

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