Madden NFL 2002

Madden NFL 2002

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Realistic gameplay, advanced AI, and better images in Madden NFL 2002 change the way football video games are made. The game gave players a truly immersive football experience with real NFL teams, improved play-calling, and a dynamic franchise mode.

Game Modes

Madden NFL 2002 offered several game modes, which provided a wide range of play styles for both casual players and those looking for a more immersive experience:

  • Situation
  • Madden Classic
  • Exhibition
  • Season
  • Franchise 
  • Custom League
  • Tournament
  • Coaches Corner
  • Two Minute Drill

Madden Cards

  •  Challenge Status 
    • Complete a 30 yard running play
    • Complete a 20 yard running play
    • Score 21 points or more with a QTR length of 5 min or less
    • Hold your opponent to 7 points or less
    • Throw 0 interceptions in a game
    • Successfully kick a FG or 45 yards or more
    • Punt the ball 50 yards or more
    • 4 tackles or more by one player
    • Defeat the ravens in rain at Baltimore with a QTR length of 6 min or less
    • Defeat the Giants in snow at East Rutherford with a QTR length 6 min or less
    • No dropped passes in a game with a QTR length of 5 min with at least 5 attempts
    • Do not allow your QB to be sacked in a game
    • QB passes for 2 TDS or more
    • Sack the opposing QB
    • Commit no fumbles in a game
    • Intercept at least one fumble
    • Gain 200 yards of total offense or more
    • Complete 5 consecutive passes
    • Have a minimum of 3 members or your team catch at least 1 pass
  • Card Book
  • Trade Cards

NFL Record Book

  • Individual
  • Team
  • Coaching

Settings Gameplay

The Settings - Gameplay menu in Madden NFL 2002 let players change different parts of the game's features to make the experience their own. These settings changed how hard, fast, and realistic the game was played. Here's a full list of the most important settings and groups you can find in Madden NFL 2002's Gameplay settings:

  1. Game Difficulty
  • Rookie: The easiest difficulty level, designed for beginners.
  • Pro: A moderate level of challenge for casual players.
  • All-Pro: A more difficult setting, with AI players making fewer mistakes.
  • All-Madden: The hardest difficulty, where the AI is at its most difficult and aggressive.
  1. Game Clock: control the length of the quarters and the speed at which the game progressed
  • Quarter Length: You could choose how long each quarter would last, typically ranging from 1 to 15 minutes.
  • Game Speed: Adjust the speed of the game itself (e.g., Normal, Fast, Slow). This affected how quickly players moved and the pace of the game.
  • Play Clock: The play clock determines how much time the offense has to snap the ball before getting a delay of game penalty. You can adjust its length or set it to a fixed time.
  1. Penalty Settings: adjust how often and under what conditions penalties would occur during the game. You could adjust the frequency of specific penalties
  • Offside: The frequency at which the AI or user-controlled players commit offside penalties.
  • False Start: The frequency at which the offense is flagged for a false start, typically for illegal movement before the snap.
  • Holding: Adjust how often holding penalties are called on either offense or defense.
  • Pass Interference: Controls how frequently pass interference penalties are called on either team.
  • Clipping: Adjust the occurrence of clipping penalties, which happen when a player blocks an opponent from behind, below the waist.
  • Face Mask: Controls the frequency of face mask penalties, which are called when a player grabs the face mask of an opponent.
  • Personal Foul: Adjust how often personal fouls, like unnecessary roughness or late hits, are penalized.
  • Roughing the Passer: Controls how often the defense is penalized for hitting the quarterback late or after the pass is thrown.
  • Holding on Kickoff/Punt: Adjusts the likelihood of holding penalties during special teams plays like kickoffs and punts.
  1. Injuries: adjust the settings for player injuries to suit your preferences
  • Injury Frequency: Controls how often players get injured during a game.
  • Injury Severity: Adjusts how severe injuries are, determining whether injuries are minor or if players are sidelined for a significant amount of time.
  • Fatigue: Affects how fast players fatigue during the game, impacting their stamina and performance. Players with low fatigue will perform worse.
  1. Auto-Substitution: determine how substitutions were handled during gameplay, especially when players began to tire or get injured.
  • Offensive Auto-Substitution: Controls when offensive players are automatically substituted out based on their fatigue. You could set thresholds like when a player's stamina drops below a certain percentage.
  • Defensive Auto-Substitution: Controls automatic substitution for defensive players. You could set thresholds here as well, depending on fatigue or performance.
  1. Player Editing: customize the attributes and appearance of players within the game.
  • Edit Player Ratings: Allows you to adjust individual player attributes, such as speed, strength, agility, and awareness. This is useful for customizing teams or creating unique players.
  • Edit Player Appearance: You could change how individual players looked, including their equipment, face masks, visors, etc.
  1. Control Settings: modify the control scheme used during gameplay
  • Control Type: Choose the default control scheme or select from alternate control styles.
  • Button Mapping: Customize how each button on the controller corresponds to specific actions in the game (e.g., changing the button for passing, running, or special moves).
  • Cursor: Set whether you want the cursor (used for player selection and play calling) to be on by default or hidden.
  1. Camera Settings: customize how the game’s camera views during gameplay
  • Camera Angle: You could select different camera angles, such as sideline, end zone, or broadcast view, to adjust your perspective during the game.
  • Zoom: Adjust the zoom level of the camera, allowing you to see more or less of the field during gameplay.
  1. Player Skill: adjust individual player skill levels for the CPU or for yourself
  • Human Skill: You could set the skill level of the human player for various attributes like passing, rushing, and defense.
  • CPU Skill: Adjust how skilled the CPU opponents were, affecting their ability to react to your plays and execute strategies.
  1. Quarterback Passing: adjust the passing mechanics, specifically for quarterbacks.
  • Passing Power: Adjust how much power is required to throw long or short passes.
  • Passing Accuracy: Controls the precision of the quarterback’s throws. Higher accuracy makes it easier to complete passes, especially in tight windows.
  • Passing Trajectory: Adjust how high or low the quarterback’s passes are thrown, affecting the ball’s arc.
  1. Special Teams Settings: Customize special teams play, including field goals, kickoffs, and punts.
  • Kick Power: Controls the distance a kicker can kick field goals or kickoffs.
  • Punt Power: Adjust the distance of punts.
  • Kickoff Return Settings: Customize how the player will perform on kickoff returns, including starting positions and the likelihood of breaking a big return.
  1. Sound Settings: control the audio settings of the game.
  • Sound Effects: Adjust the volume for in-game sound effects such as player hits, crowd noise, and announcers.
  • Commentary: Adjust the volume level of the commentary, which was provided by the game’s announcers.
  • Music: Control the volume of the in-game music and any background tracks.

How to play

In Madden NFL 2002 for PC, the controls are designed to be intuitive for players using a keyboard and mouse, or a gamepad (like an Xbox controller or PlayStation controller connected to the PC).

General Movement and Player Controls (Ball Carrier)

  • Arrow Keys (Up, Down, Left, Right): Move the ball carrier (player with the ball).
  • W, A, S, D: Alternative movement controls (forward, left, backward, right).
  • Z: Sprint (while running with the ball, hold this down to sprint).
  • X: Dive (to avoid a tackle or extend for extra yardage).
  • C: Stiff-arm (while carrying the ball, use to fend off tacklers).
  • V: Spin (perform a spin move to evade defenders).
  • B: Juke (use to make a quick move to dodge defenders).
  • Spacebar: Hurdle (jump over defenders while running).

Quarterback Controls (Passing)

  • Arrow Keys: Move the quarterback around in the pocket.
  • W, A, S, D: Adjust the quarterback's position (backwards, forward, sidestepping).
  • Z: Throw a bullet pass.
  • X: Throw a lob pass.
  • C: Throw a touch pass (for softer, higher throws).
  • V: Throw away the ball (in case of pressure or to avoid a sack).
  • B: Change the quarterback’s focus to a different receiver.
  • Enter: Activate passing menu to select a receiver, or perform the selected pass.

Running Back/Receiver Movement

  • Arrow Keys: Move running back or receiver on the field.
  • Z: Sprint (when running with the ball).
  • X: Dive to gain extra yardage.
  • C: Perform a stiff-arm move.
  • V: Spin to avoid a tackler.
  • B: Juke to evade defenders.
  • Spacebar: Perform a hurdle to jump over a defender or pile-up.

Defensive Controls

  • Arrow Keys: Move the defender around the field.
  • W, A, S, D: Alternative movement for defenders (up, down, left, right).
  • Z: Perform a tackle (wrap-up tackle).
  • X: Hit stick tackle (aggressive hit to knock the ball loose).
  • C: Attempt an interception or swat the ball down.
  • V: Change defender (cycle through available players).
  • B: Switch to a defensive lineman (for pass rush or run defense).
  • Spacebar: Sprint towards the ball carrier.
  • Enter: Activate the pass rush or press the offensive line for coverage.

Defensive Line (Rush)

  • Arrow Keys: Move defensive linemen (to rush or adjust positioning).
  • W: Engage the pass rush (attack the quarterback).
  • S: Backpedal to defend against the run or pass.
  • D: Perform a spin move (to break free from blockers).
  • A: Perform a bull rush (push the offensive lineman backward).
  • Spacebar: Sprint towards the quarterback or ball carrier.

Special Teams Controls

  • Z: Kick field goal (select power and direction).
  • X: Punt or kick off (choose power and distance).
  • C: Perform a kick return (use for controlling the return man).
  • V: Switch to special teams player (for blocking or tackling).
  • B: Call fair catch on a punt or kickoff.

Play Calling / Audibles / Adjustments

  • F1-F12 Keys: Select a play or formation from the playbook (F1-F12 correspond to different plays).
  • Esc: Bring up the play calling menu.
  • Enter: Confirm play selection and send the team to the line of scrimmage.
  • Q: Call an audible (adjust the play at the line of scrimmage).
  • E: Switch between offensive plays.
  • R: Switch between defensive plays.
  • T: Call a timeout.
  • Y: Call for an onside kick.

Game Management / Time Management

  • T: Call timeout.
  • Esc: Pause the game or bring up the main menu.
  • P: Replay the last play or review game footage.
  • M: Mute or adjust audio settings.

Camera Controls

  • Arrow Keys: Adjust camera angles (move or zoom).
  • Page Up / Page Down: Zoom in or out of the field.
  • Home: Toggle between camera views (sideline, end zone, etc.).
  • End: Center camera on the ball or focus on the play.

Gamepad / Controller Setup (Optional)

For players using a gamepad or controller, the controls are typically mapped to buttons in a similar manner to console versions, like Xbox or PlayStation. Here are some basic mappings that could be used on a controller (note that these may vary depending on the gamepad used):

  • Left Stick: Move player (ball carrier or defender).
  • Right Stick: Special moves (spin, stiff-arm, juke, etc.).
  • A (Xbox) / X (PS): Sprint.
  • B (Xbox) / Circle (PS): Dive or hurdle.
  • X (Xbox) / Square (PS): Throw (bullet pass).
  • Y (Xbox) / Triangle (PS): Throw (lob or touch pass).
  • Left Trigger (LT): Strafe or position yourself.
  • Right Trigger (RT): Sprint or turbo.
  • LB (Xbox) / L1 (PS): Switch to a different player.
  • RB (Xbox) / R1 (PS): Use special player abilities.
  • Start Button: Pause or open menu.

Other Key Controls

  • F1 - F4: Select formations (depending on your current playbook).
  • F5 - F12: Select specific plays or audibles during gameplay.

These are the default keyboard controls for Madden NFL 2002 on PC, but remember that the game typically allows you to customize controls if you prefer different mappings. Using a gamepad offers a more traditional console experience with buttons mapped similarly to those found on PlayStation or Xbox controllers.

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